Generation Alpha represents the newest demographic group, comprising individuals born approximately between 2010 and the present. The oldest members of this generation are now entering their mid-teens, with some reaching 15 years of age.
What sets Generation Alpha apart is their distinction as the first cohort to have been immersed in the digital world from birth. Throughout their lives, these individuals have been surrounded by an array of digital technologies, spanning both educational and entertainment realms, creating a unique developmental environment unlike any experienced by previous generations.
Numerous observers have noted that Generation Alpha appears to be maturing at an accelerated pace, evident in their self-presentation (e.g. tween skincare & make-up) and social interactions (e.g. virtually on gaming platforms). While this perspective has some validity, it may be more constructive to view these behaviors as a shift in this generation’s concept of play and roleplay, rather than simply “growing up too fast.”
Reframing their actions in this light allows brands to better appreciate Generation Alpha’s unique position within their socio-technological environment. This understanding is crucial for companies seeking to forge authentic connections with this demographic, as it acknowledges the complex interplay between their digital nativity and evolving social norms.
By recognizing these behaviors as a form of experimentation and self-expression rather than premature adulthood, brands can develop more nuanced and effective strategies to engage with this emerging consumer group.
Viewing Generation Alpha as simply “growing up too fast” overlooks a crucial opportunity to understand how their concept of play and roleplay is evolving. Play, particularly roleplay, has always been a formative experience for children across generations, allowing them to experiment with different identities, express creativity, and socialise.
For Generation Alpha, two key factors are reshaping their play dynamics:
- Advanced technologies like Augmented Reality (AR), Virtual Reality (VR), and Artificial Intelligence (AI) have made learning and playing more immersive and gamified, elevating imaginative roleplay to unprecedented levels of realism.
- The parenting style of millennials, which tends to be less controlling and treats children more as co-explorers of life, creates an environment conducive to greater autonomy and eager exploration for Generation Alpha.
Consequently, Generation Alpha’s imaginative roleplay has evolved in three main aspects:
- The identities they explore through play
- The venues and methods of their play
- The significance they attribute to their play
Understanding these shifts is essential for gaining insight into this generation’s unique developmental experiences and social interactions.
Generation Alpha’s roleplay is evolving to incorporate new identities emerging from User-Generated Content (UGC) culture. In this digital landscape, online participants simultaneously create and consume content, while also becoming content themselves. This environment offers Gen Alpha a diverse array of new personas to explore, including YouTubers, Streamers, Influencers, and TikTokers.
Many Gen Alpha children engage in content creation alongside their millennial parents, viewing this collaborative process as a form of play. This interaction with UGC culture expands the scope of identities available for Gen Alpha to experiment with during their imaginative play and self-expression.
The video showcases Gen Alpha children demonstrating a remarkable linguistic duality. They effortlessly employ their generation’s unique vernacular while simultaneously mimicking the speech patterns and on-camera behaviours of beauty influencers with surprising naturalness.
As Gen Alpha engages in roleplay inspired by the adult personalities they encounter in User-Generated Content (UGC) culture, an interesting phenomenon emerges. Some of these children have transitioned from mere imitators to become bona fide professional influencers.
These young content creators wield significant influence not only over their peers but also over millennial parents seeking the latest trends for their offspring. This dual impact highlights the unique position Gen Alpha occupies in the current digital landscape, blurring the lines between play, imitation, and professional content creation.
Generation Alpha’s approach to play involves constructing virtual worlds and establishing their own rules of engagement, marking a significant shift from previous generations.
In the past, children’s roleplay was confined to specific, limited spaces such as dollhouses, playgrounds, and for Generation Z, online games with predetermined rules (e.g., Club Penguin).
For Generation Alpha, however, the entire world becomes their playground. They don’t merely interact within online or virtual spaces; they actively shape and co-create these shared environments. This evolution of roleplay extends beyond adopting new identities to immersing themselves in entirely new worlds.
A prime example of this phenomenon is Roblox Studio, a self-generating platform that empowers users to design their own games, construct the architecture of their virtual world, and connect with other users during the creative process.
This level of creative control and world-building represents a fundamental change in how children engage with play, allowing for unprecedented levels of imagination and collaboration in virtual spaces.

Play for Generation Alpha has become increasingly imaginative and creative, thanks to advanced platforms and tools. This has significantly raised their expectations for stimulating and immersive play experiences.
Why they play
Generation Alpha engages in play not only for socialization and creative self-expression but also as a means to exercise autonomy and participate in the market economy through virtual game platforms.
While roleplay remains a crucial form of socialization and self-expression for all children, it has taken on an additional dimension for Gen Alpha. It now serves as a gateway for them to actively engage in the consumer economy while playing.
As brands establish their presence in Gen Alpha’s play spaces, these young users are empowered to participate in consumerism through their play activities. A notable example is E.l.f. Cosmetics’ 2024 launch of “e.l.f. UP!” on Roblox. This initiative introduced a virtual kiosk where players can purchase e.l.f. makeup products and receive a “virtual twin” – a digital item for their avatars.

This seamless integration of physical and virtual commerce within a play environment exemplifies how Gen Alpha’s play is evolving to incorporate real-world economic participation.
Why does this matter?
Gen Alpha is increasingly becoming a new point of interest for brands as emergent consumers. Even at a young age, they have proven to be extremely influential on household purchasing decisions, such as travel.
For brands to engage them authentically, it is paramount to first understand this cohort on their own terms by situating them in the socio-technological environment they are growing up.
We can recognize that, like children from all generations, play for Gen Alpha is about socializing, feeling accepted by others, and crafting their identity and personality. However, we must also acknowledge the different circumstances that make Gen Alpha’s play unique.
This generation is not just growing up fast; their play is evolving to keep up with the hyper-stimulating socio-technological environment they live in.